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 Health/Chakra Pool Rules

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PostSubject: Health/Chakra Pool Rules   Fri May 06, 2016 10:38 pm

Pool Rules

Pool rules give you a certain amount of something that you can take out in various amounts, kind of like dipping a bucket in a pool and removing some water.

  • 2 types of pools Health and Chakra
  • Gear such as clothing can add a third pool, this is Armor.
  • Everyone is limited to a maximum of 500 Health and Chakra (Ex: 500 Health and 500 Chakra)


Gaining Pool Points

Starting pool amounts

Academy Student/E-Rank: Starts with 50 Health and Chakra
Genin/D-Rank: 75 Health and 75 Chakra
Chūnin/C-Rank: 100 Health and Chakra
Jōnin/B-Rank: 150 Health and Chakra
ANBU/A-Rank: 200 Health, 250 Chakra,
Kage/S-Rank: 300 Health and Chakra

When it comes to training ones pool capacity, it requires 250 words to add 5 pool points (PP). To answer a question no you can't gain SP and PP with 1 post. 

Chakra

The Chakra Pool can be increased by doing activities that stretch ones Chakra causing it to last longer essentially increasing Chakra capacity, every 250 words equal 5 points of Chakra. When Chakra reaches 10 exhaustion occurs which causes stats to drop to half, if Chakra reaches 0 the user will collapse and pass out. Health can be converted to Chakra but it permanently removes the points from the users health to temporarily increase Chakra during battle.

Ex: User has 100 Health and 200 Chakra as their official, let's say during a battle the character has his Chakra lowered to 20, so now he has 100 Health and a temporary 20 Chakra during this battle. The user can take as much health as he wants, but for this example lets say 50 Health and convert it to 50 Chakra points. So now for this battle he has lowered his health and increased his Chakra, now Normally when a battle/topic is done health and chakra return to normal but now because Health was converted to Chakra the user has his 200 Chakra back but now only has 50 Health.

Health

It can be increased by doing an activity to increase ones endurance, every 250 words equal 5 points of Health. When a players Health reaches 10 the player losses consciousness, if Health reaches 0 the player is killed and that marks the end of a characters story.

Limbs/Bones:
Limbs and Bones have Health/Resistance equal to Users Health divided by 5, if their resistance/health is overwhelmed the bones are broken. The user can strengthen their resistance by using more than one limb. Only a physical impact can break bones, a fireball will burn the opponent not break bones, while a flaming fist can break bones.

Examples:

Finding Health of Bones - Users Health (x), Bone Health (y)
x/5 = y

Strengthening Resistance - using 2 arms instead of 1
Add (y) to (y) if the user covers chest with both arms then the equation is (y)+(y)+(y)
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